Friday, March 11, 2011

Yaksha



  • This card is great side deck, since it can return cards like "Royal Oppression", or Set Traps that negate Special Summons like "Solemn Warning". Since the card goes back to your hand it can be discarded to activate cards like Phoenix Wing Wind Blast, Or Dragon Ravine.

  • This card is best used against decks with Continuous Spells or Traps like "Wave-Motion Cannon"; since the Spell/Trap Card returns to your opponent's hand, all the turns they may have accumalated are lost. Also, use against a deck relying on "Wall of Revealing Light" - not only do you get a whole turn in which you can attack your opponent in, but your opponent will have to pay the cost of "Wall of Revealing Light" again, should they have enough lifepoints left after your attacks.

  • Use this card with "Hino-Kagu-Tsuchi" and other cards with hand destruction effects. Since both this card and "Hino-Kagu-Tsuchi" are Spirit Monsters, you'll either need a card like "Double Summon" to summon both in the same turn or a way to keep them into the field like "Izanagi".

  • This card can remove threats like "Mirror Force" for the duration of the turn.

  • This card can be used with "Cold Wave", to prevent the opponent from activating the cards returned to the hand - this can be particularly devestating if you use it on a stall card your opponent controls like "Messenger of Peace" as you have two turns in which to take advantage of there being nothing stopping your attacks.

  • If your deck uses "Kaiser Colosseum" to slow down the opponent, this monster could be a wise inclusion. Its effect lets it attack with reduced risk; come your End Phase, you'll control the same number of monsters you did at the start of your turn. 

  • Because this card is a water attribute it can be used to set up combos that go into Gungnir, Dragon of the Ice Barrier, or Absolute Zero. 

Thursday, March 3, 2011

Proof Of The Powerless


With the Current increase in popularity Of both Six Samurai and Machina decks i figured this card is where i would start this seriese, Gonna try to do one card a week.

Proof of Powerlessness

Activating this card during your opponent's turn as an impromptu "Raigeki" substitute is the most effective use of this card, since it makes the only real 'draw back' utterly neutralized.

Use high-leveled monsters that can be easily summoned to the field, such as:
"Fusilier Dragon, the Dual-Mode Beast"
"Gorz the Emissary of Darkness"
"Beast King Barbaros"
"Beast Machine King Barbaros Ur"
"Metal Reflect Slime"
"Swift Gaia the Fierce Knight"
"Behemoth the King of All Animals"
"Montage Dragon"
"The Dark Creator"
"Dark Armed Dragon"
"Tragoedia"
"Fog King"
"Red-Eyes Darkness Metal Dragon"
"Dark Nephthys"
"Machina Fortress"
"Ancient Gear Gadjiltron Dragon"
"Any Melific Monster"

You can use this card during your opponent's turn to avoid the 'not being able to attack' drawback.

A high-leveled dragon can be easily summoned by "Decoy Dragon".

This card is highly effective against Blackwing, Six Samurai, And Plant Decks as the most likely scenario is they would have at least three monsters at or below level five.

Since it is rare that people use Tuner Monsters above level five, you can use this card when a Tuner is summoned to the field.

Ironically, this card works well against and with Synchro Monsters. It can, as mentioned above, easily destroy Tuners and Sychro material. However, it can also be comboed with popular, high-level Synchroes such as Stardust and Armor Master to clear the opponents field.

For Hopeless Dragon decks, this card is good tech against annoying cards that can lock you down like "Victoria" and "Consecrated Light".

Use this card with the following spell cards and their respective monsters, as they also prevent them from attacking:
"Dark Magic Attack" and "Dark Magician".
"Inferno Fire Blast" and "Red-Eyes B. Dragon".